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Floppyshop 2
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0022-3.564
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dmg-3413
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supertet.asc
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1989-04-05
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3KB
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74 lines
*****************
* *
* SUPER TET *
* ¯¯¯¯¯¯¯¯¯ *
*****************
Super-Tet is a clone of Tetris. It has a one player (normal) game, a two
player game and a two player (killer) game. Game play is similar to normal
Tetris where various shapes fall down a 'well' in the screen and you have
to rotate or move them left and right to get them into position before
they reach the bottom or another piece. When a piece is correctly oriented
it can be dropped quickly to the bottom of the screen.
The idea is to fill the well across using the pieces. When a line is
complete it will disappear and all the bits above will move down one
space. A screen is complete when ten lines have been built and removed.
The game is lost when the pieces land on each other and finally reach the
top of the well.
Subsequent screens either have a faster rate of fall or there may be
blocks suspended in the well to catch any of the falling pieces.
The two player mode is exactly the same as for the one player except there
are two wells on the screen and players compete to construct their ten
lines before the other.
Killer mode allows a player not only to drop his piece quickly, but also
drag down the other players piece at the same time. The object is to get
your own shapes oriented correctly and then drop it causing the others to
fall out of position.
When I started playing Super-Tet I very nearly gave up in frustration as
it required the spacebar to be pressed to get passed the title screen,
pressing the RH mouse button would rotate the shape and the joystick move
it left or right. Two player mode was worse with the mouse sometimes
moving the second players pieces left or right and the LH mouse button
rotating them.
It was only when I checked the disc for documentation that I saw a doc
file saying that a joystick should be placed into the mouse port for two
player mode that I retried with the mouse removed. The joystick worked
perfectly this time with fire rotating the shapes and left, right and down
moving in those directions.
Throughout the game there are pieces of music and spot sound effects which
don't distract from the game itself. As the program boots automatically I
feel there should be instructions given within it. About the mouse needing
to be removed to play correctly, at least.
Overall the game is very playable but let down by the lack of instructions
given and those that did exist being not readily accessible. Perhaps an
auto program that gave the choice of reading the instructions or playing
the game would be better.
It was hoped to include a special demo version of Super-Tet with this
issue of STEN, but due to lack of space it had to be missed. If you would
like to get a copy contact Prophecy PDL at,
390 Coulsdon Rd
OLD COULSDON
Surrey
CR5 1ES
Ask for disc: LGM001 and the cost is £2.50.
~~~OOOO~~~
DAVE MOONEY